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The best SMG and Assault Rifle only deal 3%-8% more damage than the First Wave X-45. However, this does not consider weapon talents which will allow primary weapons to take a bigger DPS lead since primary weapons can have 3 weapon talents while sidearms are only able to have 2 weapon talents. Don't forget that LMG's also have 22% out of cover damage with patch 1.8, so the mg5 for example has 320720 burst damage, more than the M4 and also comes with a 50 bullet mag by default. LMG's also have more headshot damage and in combination with the buffed lone star 6 piece they get even stronger. Don't count out LMG's this patch. Damage, represented here using 'DMG', is the relative damage dealt to an enemy from a weapon. This is a base stat, and is tied somewhat to the type of weapon. For instance, on average, a pistol sidearm will have less DAM than a LMG or SMG, simply due to the nature of the weapon, what the weapon is chambered for, and the power of the weapon. 15 Most Amazing Weapons in The Division. We need guns. Its new default talent provides increased damage the closer you get to a target and with the ability to hold some 60 rounds in a magazine.
Agents in The Division utilize a variety of weapons to carry out their duties. These weapons have variable statistics that govern everything from their rate of fire to the drift incurred when firing.
Random Statistics
The first thing Agents should know about the following statistics is that, while they might seem random, they are actually based on a base stat determined by the developers. There is a set range (usually +/-5 to 15 points, though there are significant outliers) within which weapons can scale their statistics, and weapons also seem to scale within a base increase per level. This algorithm is, as of yet, uncracked, though the base stats can be figured relatively easily.
On this wiki, each weapon page has the following attributes: DAM, RPM, MAG, Accuracy, Stability, Optimal Range, Average Stat, and Reload Speed. These statistics are explained below in their relative sections.
Damage
Damage, represented here using 'DMG', is the relative damage dealt to an enemy from a weapon. This is a base stat, and is tied somewhat to the type of weapon. For instance, on average, a pistol sidearm will have less DAM than a LMG or SMG, simply due to the nature of the weapon, what the weapon is chambered for, and the power of the weapon. Damage can be augmented using abilities and various mounts.
Rounds Per Minute
Rounds Per Minute, represented here using 'RPM', is the speed by which a magazine is emptied. This metric is tied to the minute, so the number is the number of bullets that can be put downrange in effective combat (taking into account reload time) per minute. For instance, for a RPM of 300, a weapon with a given reload speed can put 300 rounds downrange in a minute.
Magazine
Magazine, represented here as 'MAG', is the total number of rounds that can be carried in the active magazine, the active magazine being the live source of bullets that are currently being fired. In effect, this means that, while you might have say 500 bullets available, your MAG may only be 30, and thus you can only fire 30 rounds before having to reload.
Accuracy
Accuracy is a stat that is tied directly to a visual cue. This makes it unique, as, unlike other stats which utilize in game menus to display functionality and effect, accuracy has a clear graphical representation.
Put simply, accuracy determines the speed at which the reticle expands and contracts back to its original state. This in turn affects the spread of the clusters fired, with tighter reticle spacing needing a tighter grouping, and wider spacing needing looser grouping.
Stability
Stability determines the horizontal and vertical drift of the weapon nose. Think of the weapon as a stick attached to the chest of your player character. As force exits away from the character, this stick drifts and shakes, and as more force exits, this is magnified. This is what nozzle drift is. As a bullet exits, its kickback makes the weapon drift from center.
Accordingly, higher stability reduces this drift, and makes the nozzle point at the target more frequently and with less drift.
Optimal Range
Optimal Range is more of a 'sub statistic' rather than a main statistic. This stat determines the range at which Stability and Accuracy are 100% effective. Beyond this point, Accuracy and Stability drop off dramatically and logarithmicly.
Average Stat
The Average Stat is simply the sum total statistic of Accuracy, Range, and Stability, and is the total statistic that is used to determine the relative damage dealt to an enemy given their distance from the player. Auto tune pro 9 download.
Reload Speed
Reload Speed is simply the amount of time it takes the character animation to complete the reload cycle for your weapon. This determines, in a way, your overall RPM as well as your ability to sustain reloads during combat.
Retrieved from 'https://thedivision.gamepedia.com/index.php?title=Weapon_Statistics&oldid=14211'
Just like other RPG games, The Division has item rarity categorized in different colors. See the graph below to know which item is highlighted in which color. High-End Items have more talents attached to them along with potentially higher damage values. This division guide will show you where to get the high-end weapons from and how to unlock them.
You can only equip weapons that have the same or a lower level than your character and as you level-up you need to replace these weapons on a regular basis. Depending on the weapon-rarity, some have to be replaced sooner than others. Here are the five types of Rarities for the weapon:
- White – Worn
- Green - Standard
- Requires: Pistol 1 Weapon Talent
- Blue - Specialized
- Requires: 1 Weapon Talent
- Purple - Superior
- Requires: 2 Weapon Talents
- Yellow - High-End
- Requires: 3 Weapon Talents
How to Unlock High-End Weapon
Here is the List of all the High-End Weapons that can be unlocked in the game. To know more about the game collectibles and The Division Wiki Page. So without any further ado, let's begin with the High-End weapons and its location.
Caduceus
Caduceus is an High-End Assault Rifle with DPS over 4966 and Rate of Fire up to 681.
How to Get Caduceus:
Caduceus can be the part of Rare drops from Sgt. Mosley in the side Mission called 'Bounty: Sergeant Mosely'. This mission is found in Midtown East and you can see the rare drops from Elite enemies. This weapon is also available at the Dark Zone for a Safe-House's super-rare vendors.
Talents:
- Coolheaded - Performing a headshot reduces all skill cooldowns by 5.50%
- Self-Preserved - Critical hits with this weapon heal the user for 3% of damage dealt
- Restored - Killing a target with this weapon removes all negative Status Effects
Liberator
Liberator is an High-End Assault Rifle with DPS over 6000 and Rate of Fire up to 850.
How to Get Liberator:
The Blueprint of this weapon is available for purchase for 179 Phoenix Credits at the Special Vendor in the Tech Wing(Base of Operations)
Talents:
- Competent - Weapon damage is increased by 13% for 10 seconds after using a skill
- Dominant - Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 8%
- Talented - Killing a target with this weapon increases Skill Power by 8% for 13 seconds. The effect does not stack. Killing a new target refreshes the timer.
Midas
Midas is an High-End Submachine Gun with DPS over 6378 and Rate of Fire up to 550. You must be Level 30 in order to Use this Weapon. How to make simple application for visual studio mac.
How to Get Midas:
Getting Midas is similar to Caduceus as it is also the part of a Rare Drop from the Named Elite Enemies within the Dark Zone.
Talents:
- Trained - Critical hits increase Signature Skill resources by 4.60%
- Self-preserved - Critical hits with this weapon heal the user for 3% of damage dealt
- Vicious - Critical hit chance is increased by 13% while at full health
Pakhan
Pakhan is an High-End Light Machine Gun with DPS over 5823 and Rate of Fire up to 650. You must be Level 30 in order to Use this Weapon.
How to Get Pakhan:
One you get to Level 30, this weapon is ready for purchase at 481773 Credits from the Advanced Armory. This requires Upgraded Armory in the Security Wing(Base of Operations).
Talents:
- Swift - Reloading is 13% faster
- Destructive - Armor destruction value is increased by 18% when using this weapon
- Ferocious - Damage against Elite and Named enemies is increased by 13%
Tenebrae
Tenebrae is an High-End Marksman Rifle Gun with DPS over 18790 and Rate of Fire up to 275. You must be Level 30 and Dark Zone Level 50 in order to Use this Weapon.
How to Get Tenebrae:
One you get to Level 30 and Dark Zone Level 50 this weapon is ready for purchase at 179 Phoenix Credits from the Dark Zone 06 Safe House. This weapon has four Talent slots.
Talents:
- Steady - Killing a target with a headshot removes 100% sway from the weapon for 7 seconds
- Brutal - Headshot damage is increased by 24% when using this weapon
- Toxic - Headshots with this weapon have a 13% chance to apply the Blind Status Effect
- Balanced - The weapon reaches max accuracy faster when shouldering
Damascus
Damascus is an High-End Pistol with DPS over 6035 and Rate of Fire up to 982. Sony europe vaio drivers download. You must be Level 30 in order to Use this Weapon.
The Division 1.8 Highest Dmg Weapons Of War
How to Get Damascus:
The blueprint for this weapon will be found during the last mission. To craft this weapon you must have 5 High-End Weapon parts and 3 High-End Tools.
Talents:
- Harmful - Each hit has a 12.50% chance to apply the Bleed Status Effect to the target
- Restored - Killing a target with this weapon removes all negative Status Effects
- Expert - The weapon deals 100% more damage when the target is below 30% health
Cassidy
Cassidy is an High-End Shotgun with DPS over 54600 and Rate of Fire up to 200. You must be Level 30 in order to Use this Weapon.
How to Get Cassidy:
This Shotgun will be available in Tech Wings's Advanced Weapon Vendor for 479031 Credits at the Base of Operation and you must be level 30 obtain this.
Talents:
- Responsive - Damage is increased by 13% when closer than 10 meters to the target
- Commanding - Every kill performed while the Signature Skill is active extends its duration by 18.50%
- Meticulous - Killing a target has a 23% chance to instantly refill the magazine
Warlord
How to download inkscape on mac 2017. Warlord is an High-End Assault Rifle with DPS over 11700 and Rate of Fire up to 600. You must be Level 30 in order to Use this Weapon.
How to Get Warlord:
Complete the Incursion: Falcon Lost (Challenge)
Talents:
- Capable - Using a skill improves the handling of the weapon for {0} seconds.
- Ferocious - +{0}% Bonus damage to Elite and Named enemies.
- Unforgiving - Damage increases based on your missing health: 1 missing segment +{0}%; 2 missing segments +{1}%
Defiler
The Defiler is a sawed-off shotgun sidearm, taking the place of a sidearm spot and a unique weapon in The Division.
How to Get Defiler:
This weapon is obtained through purchasing the Season Pass. Free scan software mac sierra.
Centurion
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The Centurion is a unique M1911 and one of the most expensive pistols in the game as well as the highest DPS of pistols.
How to Get Centurion:
Bought from the Advanced weapon vendor in the Base of Operations at level 30
Historian
The Historian is a named high-end Marksman Rifle in The Division.
How to Get Historian:
Bought from the Special Equipment Vendor in the Base of Operations.
Talents:
- Prepared: When further than 40 meters from your target, your damage is increased by 1.
- Intense: The first bullet of a magazine has a {0}% chance to apply the On Fire status effect to the target.
- Harmful: Each hit has a 13% chance to apply the Bleed status effect to the target.
Valkyria
How to Get Valkyria:
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The blueprint can be purchased inside the DZ03 safehouse if the player is dark zone rank 90.